KATA was a physical installation that used motion capture to create a responsive game in a 3D engine with simple educational AI that plays at user's level and gains difficulty as the user's abilities increase. Designed and built by Michael Wilson while resident artist at Digital Performance. Patrick Brown created sound effects and music for the project.You will need the shockwave player to play the demo.
You can see it at http://www.morrak.com/games/
Here are some sound clips from various levels of the game.
Sound effects were triggered seperately so are not heard in these tracks.
Designed and Programed:
Michael Wilson
Patrick Brown